The game's starting environment sets the tone of mystery through the use of lighting and the dense forest surroundings. To guide and direct the player I used light shafts strategically.
Inside the forest, there are different objects lying around, making us wonder who lives there.
As you step into the field, the warm sun greets you, evoking feelings of hope for the player. However, in the middle of this magical, flowery setting, a burned airplane stands in stark contrast.
Capys' cabin was crafted using warm colors, and a welcoming fireplace complements Capy's friendly and awesome nature. If you observe closely, you'll find scattered clues about Capys' past in the room.
When you go into the forest at night, it transforms into a display of glowing colors. My intention was to create a magical atmosphere for the forest instead of a haunting one typical of the night.
Creating the environment required numerous trials and errors before achieving the desired final look.
In this game, my main focus was on environment art and design. I aimed to create a captivating and enjoyable setting for players to explore. Each environment played a crucial role in shaping the game's atmosphere and story. Throughout the process, I learned a great deal and had a lot of fun.