Birdi finds itself in a forest. The dense foliage creates an atmosphere of getting lost, adding to the mystery. To aid your journey, I've strategically placed lanterns and rays of sunshine, serving as guiding lights that lead you to the exit.
As you step outside Capy's cabin, the forest springs to life, enveloping you in a serene and magical atmosphere. Here, you can peacefully explore and discover the whereabouts of Capy's spaceship, the key to your journey back home.
The mechanics of the game are enjoyable and straightforward. In the forest, there are numerous objects to interact with, adding to the fun and exploration of the game.
The dialogue between Capy and Birdi begins as a cutscene and seamlessly continues while players can explore Capy's cabin. To achieve a more natural look, I used animation rigging to ensure that Capy is always looking at Birdi during their interaction.
This is Feathery Visit, my solo graduate project!
Join Birdi on a serene adventure as she crashes her plane in a mysterious forest. Will she find rescue?
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This short and relaxing game invites you to explore the tranquil surroundings and unravel the tale of brotherhood and pain. Throughout the development of this project, my primary focus was on environment design and storytelling. While I also handled the coding aspects, they were not my priority. My aim was to create a relaxing yet captivating experience for players.
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I collaborated with DreamLogic to create original music for the game. I highly recommend checking out his music at https://soundcloud.com/its_dream_logic
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I would like to express my gratitude to two remarkable individuals who played a crucial role in bringing this project to life: Bar Tamir and Sheer Eden. Their amazing work in character and props modeling and texturing has elevated the visual aesthetics of the game. It was awesome working with you guys 💜